Tuesday, September 3, 2019
Positive and Negative Effects of Video Games Essay -- Papers Children
Positive and Negative Effects of Video Games The video game technology, like most technologies, has changed drastically in the last few years. Arcades may look much the same on the surface as they did a decade or two ago, but the games have become far more violent, sophisticated and addictive. When one visits the video arcade it is not surprising to see children pointing and shooting something that looks suspiciously like a real weapon. If Pong ââ¬â or, for that matter, Pac-Man and Super Mario Brothers ââ¬â is oneââ¬â¢s point of reference, one needs to think again. What one assumes about the benign, outdated games of the 1970s and the 1980s, even of the early 1990s, the research regarding them cannot be considered valid as video games put in the market in the last five years. It is a whole new world, and it is evolving at a rate that is hard for parents to keep pace with (Funk. Jeanne 1993). How fast a rate? Consider this: During the last two decades interactive video games have emerged as one of the most popular forms of entertainment, particularly among teens. According to the non-profit organization, Mediascope, ââ¬Å"Globally, annual video games revenues now exceed $18 billion. In the United States alone, video game revenues now exceed $10 billion annually, nearly double the amount Americans spend going to the movies. On average, American children who have home video game systems play with them about ninety minutes a day. The kids are changing with the technology ââ¬â how could they not be? They are riding technology curve in a way we are not and never can. On many levels, itââ¬â¢s wonderful to have them exposed to this brav... ...tors in Computing Systems CHI '04 Abstracts on Human factors in computing systems. ACM Press New York, NY , USA p. 1375-1378 Provenzo, Eugene. Video Kids. Cambridge: Harvard University Press, 1991 47-48. Schmitt, B.D. (2004). Disadvantages of Video Games. Clinical Reference Systems. Jan 1, 2004 p 3356. Behavioral Health Advisor 2004.1 McKesson Health Solutions LLC Special Interest Group on Computer-Human Interaction Association for Computing Machinery, ACM Pres, New York, USA The First Fighting Game That Let You Just Be Friends. Take Greatest Games of All Times. Mortal Kombat II. Midway 1993. Accessed 2 Sept 2005 at: http://www.gamespot.com/gamespot/features/all/greatestgames/p-17.html Videogame- mind control? Accessed 2 Sept 2005 at: http://www.abovetopsecret.com/forum/thread37141/pg1
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